- Among Us 3D launches on PC May 6 with full cross-play support between VR and flatscreen players for $9.99.
- Recent rebrand unifies titles across platforms, distinguishing flatscreen and VR versions for easier identification.
- New features include Stardust currency, in-game shop, and Tag Mode, with more updates and collaborations planned.
Among Us 3D, the newly rebranded version of the popular social deduction game, is set to release on PC on May 6, bringing with it full cross-play support between flatscreen and VR platforms. Developed by Schell Games, this version adapts the first-person perspective of Among Us VR while allowing players on both standard monitors and VR headsets to join the same lobbies.
The upcoming PC launch follows a sweeping rebrand last week that affected all versions of Among Us VR. On platforms like Meta Quest and Pico, the game is now titled Among Us 3D, while SteamVR and PlayStation VR2 list it as Among Us 3D: VR. The distinction helps clarify which editions are VR-exclusive and which support flatscreen gameplay, particularly on systems that can run both types of titles.
Coinciding with the rebrand, a major update introduced a new in-game currency called Stardust, intended to support ongoing development. Players can now access a revamped Wardrobe store featuring 30 new cosmetic items, with additional cosmetics on the way through a Steam wishlist-driven challenge. This incentive encourages fans to wishlist the game to unlock further content.
Schell Games also confirmed the permanent addition of Tag Mode, which features a new gameplay twist via the “Infected” role. The studio has outlined further plans in its development roadmap, including the introduction of new tasks, themed collaborations, and more game enhancements over time.
Among Us 3D will be priced at $9.99 and is already available on VR platforms including SteamVR, PlayStation VR2, Quest, and Pico. With its PC release on the horizon, the game is expanding its reach while maintaining the immersive and interactive experience that made its VR counterpart a standout.